Anyone who did the bulk of their gaming in the Super Nintendo era would
find much of today’s console market a bit tough to comprehend. Remember four
kids sitting on a living room floor passing around two controllers? Those days
are long gone, replaced by cinematic extravaganzas designed to be played alone,
or against online adversaries. Mario Kart they are not.
But here’s a more subtle change coming up in Microsoft‘s next-generation
console, the Xbox One: No longer will video games be like books or old-fashioned
music CDs, self-contained content that works anywhere, anytime, and can be
resold or lent to any of your friends. Xbox One games are part physical disc,
part online service, and tightly controlled both my Microsoft and the game
publisher.
Here’s an explainer from the company on how the console and its games will
work. A few highlights:
- Games will not work, full stop, if the console has not connected to the
internet in the last 24 hours.
“With Xbox One you can game offline for up to 24 hours on your primary
console, or one hour if you are logged on to a separate console accessing your
library. Offline gaming is not possible after these prescribed times until you
re-establish a connection, but you can still watch live TV and enjoy Blu-ray and
DVD movies.”
So bad luck if your internet gets cut – after a day, you can’t even
entertain yourself with your Xbox games.
- You can’t sell your second-hand games to any store that might want to buy
them from you:
“Today, some gamers choose to sell their old disc-based games back for cash
and credit. We designed Xbox One so game publishers can enable you to trade in
your games at participating retailers. Microsoft does not charge a platform fee
to retailers, publishers, or consumers for enabling transfer of these
games.”
Not only will games only be able to be sold to “participating retailers” —
those retailers will only be able to buy games if the publisher has “enabled”
them to be bought and sold second hand. And as Microsoft says, those publishers
“may set up business terms or transfer fees with retailers” that will regulate
the conditions of such sales on a game-by-game basis.
- You can’t just pass games around among your friends:
“Xbox One is designed so game publishers can enable you to give your
disc-based games to your friends. There are no fees charged as part of these
transfers. There are two requirements: you can only give them to people who have
been on your friends list for at least 30 days and each game can only be given
once.”
Again, game discs can’t just be handed around — first the publisher needs
to “enable” the game to be given to a friend. And even then it can only change
hands once. “Loaning or renting games won’t be available at launch, but we are
exploring the possibilities with our partners,” Microsoft says.
All these terms are a big change from what has come before, and Microsoft
seems to be aware that consumers might have something to say about the new
deal:
“As we move into this new generation of games and entertainment, from time
to time, Microsoft may change its policies, terms, products and services to
reflect modifications and improvements to our services, feedback from customers
and our business partners or changes in our business priorities and business
models or for other reasons. We may also cease to offer certain services or
products for similar reasons.
In the months ahead, we will continue to listen to your feedback as we meet
with our partners in the ecosystem to bring additional detail about our
policies.”
Worth watching in the months ahead: not just how consumers react, but how
gaming studios and rival console maker Sony play the situation. Will the next
Playstation come with a similar set of restrictions? And will be big game
companies seek to cash in and charge fees for reselling second-hand games?
“This new generation of games,” as Microsoft describes it, is worth putting
into context: It’s the final stage in the transition of video games from goods,
sold as a physical object that you own, to services, delivered online in tandem
with a disc you buy in a store.
You own an object, but you merely access a service.
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